Dreamscape Mountains Unity

A lot of people ask how I deal with trying to port my work from Unreal to Unity. The process is not necessarly simple since Unreal and Unity work pretty differently.

I start out with importing the meshes and textures since for the most part they stay the same.
Then I use a few different addons to make my life easier. I try to recreate similar shaders using the Amplify Shader Editor, which gives me relatively close results to Unreal.
Then I use Map Magic to try and recreate the demo scene and paint the terrain using slope based rules.
Then I place the foliage using Nature Renderer which greatly improves the grass rendering.

I have come to learn that it's impossible to get the scenes looking exactly the same both in Unreal and Unity and now I approach them differently and try to get the best result I can for each engines, even if they end up looking different with slightly different post processing and color correction techniques.

The final list of assets used.

The final list of assets used.

Using Amplify Shader Editor is very similar to using the Unreal Engine material system.

Using Amplify Shader Editor is very similar to using the Unreal Engine material system.