This is an evolution of my previous stylized environment and meant as a companion. I focused on improving the foliage creation pipeline and trying new material tricks in Unreal Engine. I used RVT to blend grass with the terrain and focused on creating a lot of tileable textures inside Substance Designer and using them extensively.
Tileable textures were used for the trees, terrain, and cliffs, while the rest of the props were sculpted in Zbrush and textured in Substance Painter.
You can check out the finished pack here: https://www.unrealengine.com/marketplace/en-US/product/dreamscape-nature-mountains
Main Vista. Octahedral Impostors can be seen in the distance.
The ruins were created from a few base models and a tiling brick texture.
Rocks were sculpted with a detail texture added in Unreal.
Main forest path.
Runtime Virtual Texturing
Auto-terrain material
Trailer.